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FLAKE
(344 Posts bisher)
14.07.2010 12:16 (UTC)[zitieren]
Das stand in dem MUNGE Bericht:
WARNING[PC_modelmunge mshall_1st_hothtrooper.msh]:all_1st_hothtrooper has 1028 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_snowtrooper.msh]:all_inf_snowtrooper has 1479 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_1st_weap_inf_bowcaster.msh]:all_1st_weap_inf_bowcaster has 1178 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_bothanspy.msh]:all_inf_bothanspy has 2272 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_chewbacca.msh]:all_inf_chewbacca has 1460 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_deathstarleia.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge mshall_inf_deathstarleia.msh]:all_inf_deathstarleia has 1872 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_engineer.msh]:all_inf_engineer has 2573 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_hothlukeskywalker.msh]:all_inf_hothlukeskywalker has 1262 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_luke.msh]:all_inf_luke has 1171 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_marksperson.msh]:all_inf_marksperson has 1534 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_markspersonsnow.msh]:all_inf_markspersonsnow has 1286 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_pilot.msh]:all_inf_pilot has 1330 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_stormtrooperhansolo.msh]:all_inf_stormtrooperhansolo has 2176 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_stormtrooperlukeskywalker.msh]:all_inf_stormtrooperlukeskywalker has 2192 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_tatooinehansolo.msh]:all_inf_tatooinehansolo has 1334 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_inf_wookie.msh]:all_inf_wookie has 1925 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshall_walk_tauntaun.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge mshall_walk_tauntaun.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge mshall_walk_tauntaun.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge mshall_walk_tauntaun.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge mshall_walk_tauntaun.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge mshall_walk_tauntaun.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
0 Errors 23 Warnings

WARNING[PC_modelmunge mshimp_1st_darktrooper.msh]:imp_1st_darktrooper has 1368 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_1st_bobafett.msh]:imp_1st_bobafett has 1102 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_1st_snowtrooper.msh]:imp_1st_snowtrooper has 1202 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_droid_probe.msh]:imp_droid_probe has 2032 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_atatcommander.msh]:imp_inf_atatcommander has 1518 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_atatpilot.msh]:imp_inf_atatpilot has 1785 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_atstpilot.msh]:imp_inf_atstpilot has 1280 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_bobafett.msh]:imp_inf_bobafett has 2765 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_darktrooper.msh]:imp_inf_darktrooper has 1936 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_darthsidious.msh]:imp_inf_darthsidious has 2625 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_darthvader.msh]:imp_inf_darthvader has 2062 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_gunner.msh]:imp_inf_gunner has 1672 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_officer.msh]:imp_inf_officer has 1110 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_pilot.msh]:imp_inf_pilot has 1570 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_scout.msh]:imp_inf_scout has 1329 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_shocktrooper.msh]:imp_inf_shocktrooper has 2442 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_snowtrooper.msh]:imp_inf_snowtrooper has 1566 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_inf_stormtrooper.msh]:imp_inf_stormtrooper has 2031 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge mshimp_walk_atat.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge mshimp_walk_atat.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
0 Errors 20 Warnings

Is das schlecht ?

Nynthell (Gast)
14.07.2010 15:37 (UTC)[zitieren]
Muss nicht sein... Sieht jetzt erstmal nicht so aus. Wieso, klappt die map nicht?
DeltaForce
(370 Posts bisher)
14.07.2010 17:52 (UTC)[zitieren]
Warnings sind nicht so wichtig. Zumindest am Anfang nicht. Error sind die Dinger, die deine Map zum crashen bringen.
FLAKE
(344 Posts bisher)
14.07.2010 19:00 (UTC)[zitieren]
Ja, ok. das hab ich auch schon ma gelesen. Aber das is ja SOOOO VIEL Warning !!
Da denk ich mir: Ok? Da muss doch irgendwas faltsch sein.

Naja, egal............................
DeltaForce
(370 Posts bisher)
15.07.2010 19:26 (UTC)[zitieren]
So wie ich das sehe, sind diese Warnings alle der Beschaffenheit der Objekte geschuldet. Da du daran nichts geändert hast (denke ich mal) und da es die Dateien sind, die auch im Spiel verwendet werden schlussfolgere ich daraus, dass diese Warnings nicht sehr wichtig sind - das Spiel läuft ja auch.



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